Fundamentals Of Control Fundamentally
speaking, steering is the result of transforming rotational input from
the steering wheel into lateral motion through the use of a
recirculating ball-type steering gearbox (an evolution of the earlier
worm and sector design) or a rack-and-pinion. In other words, it's the
one input that determines how quickly and how precisely your car reacts.
After all, what good is a state-of-the-art suspension if the sloppy
steering has the responsiveness of a school bus? There
have been a great deal of advances in technology and better
implementation of the fundamental components of steering design since
the muscle car glory days. From the factory, steering is typically
adjusted for the lowest common driver, so to speak, and that was even
more the case in the past when suspension and tire technology were more
primitive. Making a car steer like a barge kept people out of trouble.
Nowadays, suspension and tire technology, combined with vastly improved
steering systems, have advanced vehicle dynamics to the point that today
even the cheapest commuter box can typically out-handle the best tuned
muscle cars in a stock-versus-stock comparison. Sad, but true. However,
don't despair; there are plenty of companies crunching the numbers and
working to bring 21st century handling to 20th century hot rods. There
are quite a few advanced steering conversions out there that require
entire suspension swaps to perform, but we know few people want to
re-invent their front suspension just to update the steering, so we only
took a look at kits and upgrades that can bolt into an otherwise stock
muscle car with little to no modification. You'd be surprised how
difficult that can be to design since so many things need to be
considered. At a glance,
steering is a deceptively simple looking system, but the real trick of
geometry is getting all of the ratios present in the individual parts of
the system to coordinate and create that familiar reassuring feeling of
control. So what exactly are these guiding principles that aftermarket
manufacturers have to keep in mind when designing upgrades to increase
steering performance? Trust us, steering theory gets thick with advanced
geometry and physics quickly, and complicated equations abound, but the
good news is that you don't have to be a mathematics protégé, engineer,
or race car chassis designer to have a strong grasp of some of the
basic concepts and how they apply toward making your car perform better.
Boiled
down to it simplest form, the Ackerman concept orients steering angles
so that all four wheels rotate around a common point in a turn that
correlates with the rear axle. To accomplish that, the front wheel on
the inside of a turn rotates more than the outside wheel. Why is that a
better design? First, imagine a circle. Now, imagine the outside tire of
a car is following the outline of the circle. The inside tire has less
distance to cover since it is further inside the circle. In a parallel
steering arrangement, the wheels actually end up fighting against one
another since the inside wheels want to trace the same line as the
outside and end ups scrubbing. In a pure Ackerman arrangement, the
inside wheels turn a tighter radius to compensate and create a condition
where each tire can cover the correct amount of ground. This
arrangement is ideal for most situations, and every car on the road
today uses some variation of the Ackerman principle in their steering
design. Things do get quite a
bit different in the world of road racing and circle track as pure
Ackerman is not necessarily the desired arrangement since many other
factors come into play, and energy carried into a turn is far greater.
As a matter of fact, some racers use reverse- or anti-Ackermann geometry
to compensate for the large difference in slip angle ratio between the
inner and outer front tires experienced during high-speed cornering.
High-end data acquisitions systems can reveal what adjustments need to
be made, but knowing how to correctly read your tires can be every bit
as effective.
On
a car, this same force is applied by titling the steering so that the
steering axis falls on a point ahead of the wheels' contact patch with
the road. Higher caster angles improve straight-line stability, but they
also increase steering effort, so most street cars stay at 3 to 5 degrees of positive caster, while racers have been known
to experiment with slightly higher angles to promote camber gain
through turns. While caster is a
forward or rearward rotation of the wheel from vertical, camber is the
amount the wheel is tilted inward (negative) or outward (positive) from
vertical. You've likely seen heavy negative camber on the front wheels
of race cars, or on an IRS-equipped car with a heavy load in the rear.
There are actually two camber angles that are critical to steering and
suspension performance: camber relative to the road and camber relative
to the chassis. Ideally, the wheel should always operate at a slightly
negative camber relative to the road, but this can be challenging since
the forces exerted by suspension travel, body roll, and suspension dive
must be taken into consideration. To
counteract roll, suspension is designed to travel in an arc toward the
chassis, which helps maintain more of the tire's contact patch on the
road in a hard turn. Camber adjustments are independent of this and
preload the wheel with more or less static camber. This same motion
creates camber gain, which is added to the static number and needs to be
taken into consideration for serious track cars. From the factory most
cars are dialed in to gain slightly positive camber in a hard turn; this
creates understeer, which limits cornering ability and helps keep
inexperienced drivers safe. Street cars set up for handling often run
-.5 to -2.5 degrees of static camber. While that doesn't sound like
much, that extra negative camber makes a dramatic difference in a how a vehicle
feels through a corner. It also leads to dramatically shorter tread
life and can cause the front end to track grooves in the road, so more
is not necessarily better. Of
course, that same negative camber setting causes the inside front tire
to lose contact patch in a turn, but for open track, autocross, and
aggressive street cars, setting the tires for negative camber is the
only viable
option. As for circle track where surfaces are usually banked and
turning two directions isn't a factor, typically the outside tire will
be set for negative camber while the inside would get positive camber to
compensate.
Oversteer is the
exact opposite; the slip angle is greater at the rear of the car due to
any number of the same influences found in understeer, so it tends to
get "tail happy," or rotate toward the outside of a turn and will
usually result in a spinout without counteractive steering. Cars
that exhibit a tendency to oversteer are significantly less stable at
any speed, but the effects are exacerbated by driving near the car's
limits. Typically, track cars are set up with a slight amount of
understeer for stability, but some drivers prefer the quick rotation
available with a touch of oversteer-especially drifters. As
a general rule of thumb, low-profile tires offer much less sidewall
deformation, keeping angles low, while high-profile tires can go deep
into the double digits. Notwithstanding, beyond the tire's ability to
resist deformation, weight transfer in a turn from the inside to the
outside tires (as illustrated in the video) is the biggest culprit. The
more speed a car is capable of carrying into a turn, the larger the
lateral forces acting against the outside tire. More equally loaded
tires resulting from a well-sorted suspension will limit weight
transfer, and will run at smaller slip angles. Of course, larger
disparities will cause the slip angle to increase. It
can actually get much more complicated than that, since slip angle has a
direct impact on Ackerman geometry, but as far as steering is
concerned, the main consideration is working to create front-to-rear
slip angle ratios that are as close to 1:1 as possible. Ratios above 1:1
tend to create understeer, while ratios below 1:1 result in oversteer.
Eliminating slip angles is impossible, but controlling them will create
more balanced handling and steering response by proxy.
So
why do you care? Well, the point where the SAI meets the road is the
pivot point on which the tire is turned, so scrub radius has a great
deal to do with how the steering feels and how much feedback is
generated through the steering wheel. Also, scrub radius is directly
affected by wheel offset, so it's a good idea to keep that in mind when
pondering new wheels. Small changes won't make much difference, but
large ones can affect vehicle
handling notably and change the steering dynamics. For example, wider
wheels with minimal backspacing create positive scrub radius because the
centerline of the tire patch is moved further outside the SAI, which
places more stress on steering components and typically increases
steering effort at low speeds. On the upshot, it also increases steering
feedback and feel, which is vital for control. Conversely, negative
scrub radius tends to decrease steering effort and feel. Generally speaking, older muscle
cars tend to have a longer scrub radius, and modern performance cars
have a short scrub radius (usually only an inch or so). Sometimes cars
having a longer scrub radius experience "tramming" on roads with worn
surfaces, such as where heavy vehicles have created ruts. This can
create a wandering feel that is sometimes confused with bumpsteer. Wide
front tires can also exhibit negative effects of a longer scrub radius
as the road camber changes, whereby the road acts alternately on the
inside and outside of a tire.
There are other considerations as well;
toe-in, meaning the centerline of the wheels, will converge at some
point ahead of the car.
This aids stability at speed and for self correcting, but too much
toe-in causes accelerated wear at the outboard edges of the tires. Too
much toe-out causes wear at the inboard edges and skittishness over
bumps and grooves, but serious track cars often accept that trade-off
for the increased steering response available from a light amount of
toe-out. That brings up dynamic toe. Ackerman
geometry naturally produces toe-out on the inside wheel in a turn,
which helps turn-in, but toe is actually a dynamic setting that varies
according to the forces applied on the wheel, and according to camber
gain. This concept is actually closely associated with roll steer, which
is the result of one wheel rising as the other falls due to weight
transfer and cornering force, as in a hard corner. The result is more
toe-in on one wheel, and more toe-out on the other, consequently
producing a steering effect. Why is
that important to know? Because there is only so much yaw that can be
exerted on a vehicle before control is lost, and knowing how to make
adjustments to keep it in check dictates how much speed can be carried
through a corner.
Early on in the invention of steering systems, most were arranged in a
more or less parallel design, meaning that both front wheels turned the
same amount in a turn. This works well for low-speed performance, like
in the buggies and carts it was originally designed for, but it causes a
great deal of problems as speed increases.
Caster and camber are the two principles most enthusiasts are familiar
with since they are two of three components addressed in a standard
front-end alignment. To understand caster, it's important to understand
the concept of trail, which is most easily demonstrated by a shopping
cart's front wheel. The steering axis is located ahead of the wheel, so
when the cart is pushed forward the wheel will follow directly behind
the steering axis, making it self-straitening and therefore stable and
easy to control. If the steering axis were placed vertically above the
wheels, there would be zero caster effect and the wheels would tend to
wander. The longer the distance between the steering axis and the wheel,
the greater the force, or trail, exerted.
These two aren't settings, but rather the result of all of the steering
and suspension chassis choices made. Understeer, also known as plow or
push, is the tendency of a vehicle to resist making a turn and "push"
toward the outside of the curve. What's actually happening is the slip
angle is greater at the front than the rear, due to alignment settings,
center of gravity, soft suspension, aerodynamics, or a combination of
these and other influences. Since understeer is inherently easier to
predict and control, and prevents pushing a car
to its traction limit, typically new car manufacturers err toward
understeer on factory alignment settings in an effort to keep unskilled
drivers safe. In racing circles where chassis are dialed-in for lap
times, however, understeer is typically used to refer to the inability
to follow the desired line through a corner when a vehicle has hit its
traction limit.
Wheel Diameter
This is probably the most basic concept that many people overlook when upgrading muscle
cars. Most classic cars have steering wheel diameters 15 inches or
larger because a larger wheel offers more mechanical advantage, which
makes steering easier, especially in cars without power assist.
Nevertheless, it also works to decrease the effective steering ratio.
Simply by dropping the steering wheel diameter, say from 15 to 13 inches
with a custom steering wheel, the steering response will be noticeably
quicker. It'll also be noticeably harder to turn at slow speeds,
necessitating either power or "Armstrong" steering, but the benefit can
be almost as transforming as changing the steering box ratio. I found that 14 inches in my 1968 camaro was about perfect
The nomenclature is a little misleading here since slip angle doesn't pertain to actually slipping or sliding of the vehicle .
What it's referring to is the deformation of the tire under load,
resulting in a difference of angle between the contact patch of the tire
relative to the angle the wheel is steered. You're more familiar with
this than you might think; imagine a standard sedan with 15-inch wheels
and 70-series tires taking a fast, sharp turn. The tire's carcass and
tread rolls and deforms, changing the tire's contact patch causing loss
of traction.
Scrub radius is basically the centerline of the wheel relative to the
steering axis inclination (SAI). SAI is easiest to explain by breaking
the term up. The steering axis is the line between the top pivot point
of the spindle (the upper ball joint on cars
with upper and lower control arms) and the lower ball joint. The
inclination of the steering axis is the angle between the steering axis
and the centerline of the wheel. Now to find the scrub radius, we follow
the SAI all the way to the ground, and measure the distance between
that point and the centerline of the tire patch. If the tire contact
patch is outside of the SAI pivot, the scrub radius is positive. If it's
inboard, it's negative. Unless you're swapping to a new style
suspension system, or willing to do some complicated customizing, scrub
radius is set at the factory and not adjustable.
At its most basic, static toe angle is just the degree the front wheels
deviate from parallel to the centerline of the vehicle. On the road,
near-zero toe is ideal for tire wear, but due to the flex created by the
numerous suspension bushings, compensation is necessary. To get close
to parallel at speed, rear-wheel-drive cars always require a slight
amount of toe-in, because the forward thrust from the rear wheels causes
the compliant rubber bushings in the front suspension to flex rearward
slightly. Front-wheel drive is exactly opposite, and requires toe-out,
but for the same reasons. Cars upgraded with Heim joints rather than
bushings experience far less flex.
Bumpsteer
Most of you have felt this at some point, especially if you've ever lowered or raised a vehicle,
or changed the suspension significantly without compensating for the
resultant change in steering geometry. Typically, bumpsteer manifests
itself as a tendency for the front end to dart or wander without driver
input, especially on a less-than-ideal surface, forcing a concentrated
effort to keep the vehicle in a straight line. What's actually happening
is the wheel is steering as the suspension moves over the road
irregularities because the length between the spindle and the rack or
gearbox lengthens, but the tie rod does not. The result is the spindle
rotating, or toeing, outward slightly to compensate. Depending on the
severity, on the street it can be a minor hassle all the way up to
dangerous; on the track excessive bumpsteer is always a liability since
it will limit control and traction if a bump or dip is encountered while
cornering.
Most modified cars
have some small degree of bumpsteer; the real goal is simply to make it
small enough that it doesn't interfere. To achieve that, the tie rod
has to travel on an arc parallel to the one the spindle follows. That's
why bumpsteer often increases noticeably when lowering or raising a
vehicle-it changes the angle of the tie rods and consequently the arc on
which they travel. The only way to combat it is to try and get
everything back in line; in the case of lowered cars, by either raising
the rack or steering box (usually not an option), or lowering or raising
the outer tie-rod attachment point at the spindle accordingly.
This is a term that gets thrown around mostly in racing circles, but
having a grasp on what it means will still help with understanding the
rest of the concepts. To locate an object in space, we need three
things: the X-, Y-, and Z-axis coordinates. When relating to cars, the
X-axis is lengthwise, and the Y-axis is side-to-side. However, that
doesn't tell us anything about how the object is oriented. Yaw is the
concept that describes angular motion and how a car rotates around the Z, or vertical, axis. By definition, a car is always
in yaw through a turn, simply because it is headed in a different
direction than the nose is pointing-which, of course, means that yaw is
related to the slip angle.
When
looking for guaranteed ways to transform the handling and driving
characteristics of a muscle car, most rodders go straight for suspension
upgrades. While that's not an incorrect plan of attack, the issue is
that far too many will stop there and forgo the upgrades to the one
system that most completely transforms the feel of a car: the steering.
Ackerman
Caster/Camber
Understeer/Oversteer
Slip Angle
Scrub Radius
Toe Angle
Yaw